﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerSkillManager : SkillManagerBase
{
    protected override void OnInit()
    {
        // TODO 临时添加技能，以后修改为从存档读取技能列表
        AddSkill(1);
        AddSkill(2);
    }
}